Arcane Tails: Legends Unleashed is a rogue-lite action RPG in development for PC. It combines survival against enemy swarms with manual aiming, dash-based movement and a companion-driven class system, all in a 2D isometric fantasy world.
We are currently developing the prototype and vertical slice in Unity. Here is a closer look at the world, combat and progression we are building.
A world waiting to be healed
You are transported into a fantasy world where animal-like peoples once lived in harmony. An ancient dark corruption has spread across the land, twisting its creatures and threatening everything that remains.
Your journey begins in Spesa, the last bastion of life untouched by the corruption. From this refuge, you set out to cleanse the land and liberate the Ancient Guardians. Saving them is the key to returning to your own world—and to helping this one heal.
Aim, dash and survive
Arcane Tails is designed around 10–15 minute survival runs. Face relentless swarms, elite enemies and bosses while gathering XP and resources to improve your abilities.
Manual aiming and dash-based movement give you an active role in every encounter. Positioning, timing and the powers you choose are central to the combat we are developing.
Your companions shape your build
Companions are more than allies at your side. They are at the heart of the class system: recruit unique creatures, upgrade them and borrow their powers to shape your playstyle.
Collect life essence to unlock companions, abilities and permanent upgrades. Different combinations of companion powers let you experiment with highly customisable builds from one run to the next.
Fight. Collect. Upgrade. Repeat.
- Fight: head into a survival run and face enemy swarms, elites and bosses.
- Collect: gather life essence, XP and resources during each encounter.
- Upgrade: return to the village hub to strengthen companions, develop your abilities and unlock new systems.
- Repeat: revisit stages at higher difficulty and take on greater challenges for better rewards.
What we are working towards
Our current Early Access content targets are 8+ companions, 20+ attack abilities, one biome, two stages and two bosses, with additional content planned during Early Access.
These are development targets, not a description of a currently available release. The game is at the prototype / vertical slice stage, and content may evolve as we test and refine it.
A first look at the art
Towering forests, ancient ruins, animal heroes and crystalline creatures define the visual direction of Arcane Tails. The artwork shown on this site offers a glimpse of that world as it takes shape.
Explore the artwork and gameplay highlights, or follow this blog for future development updates. For press, publishing and partnership enquiries, contact Pixel Fun Factory.